“Yes, we consider the pricing during the Early Access period to be a discount for the early adopters. Will the game be priced differently during and after Early Access? In addition to the above, the game features a per-class progression system, challenges, leaderboards and parties.” These range from new armor suits for your character, to new weapons, weapon skins, fun and crazy personal vehicles and much, much more. We’ve also got a large selection of cosmetics for players to unlock and equip. For example, each environment has different layouts depending on the game mode, with small, medium and large variants for each. Each environment is designed to work with multiple game modes and player counts. The game features a wide variety of game modes across six enormous environments to battle over. Each class has a large suite of weapons and abilities to unlock and master as you progress through the player and class leveling system. We’ve got 4 totally unique classes to choose from, each with different play styles. “The core game experience is complete and already a lot of fun. What is the current state of the Early Access version? Our modding support is functional and already working, we’ll spend some time shortly after our Early Access launch to wrap it all up and officially launch our full mod support.Īt 1.0 launch, we’ll see to it that the game is as complete and bug free as possible, with more content to round out the full experience.” A lot of us on the development team come from modding backgrounds and this feature was a priority to us from the start. We’re a small team and we recognize the power of the community. Brand new environments, new game modes, new player classes, weapons and abilities are all in the works today.įull modding support is another big point for us. With that said, there is a lot we’d like to add to the game. There is already a ton of content in the game at day one Early Access launch, and we’ll prioritize making sure the existing content is as good as possible. “From day one, we will put a priority on bug fixing, stability improvements, performance and gameplay balance. How is the full version planned to differ from the Early Access version? As the community grows during the beta period, we will continually re-evaluate our development schedule and keep everybody up to date.” We’ll do what we believe is in the best interests of the game and our players. Game development can be tricky, and our timeline will remain flexible. At the same time, we’ll be working on new content to round out the game and get it ready for a 1.0 release. In the early days, we plan to focus on bugs, stability, performance and gameplay balance. “Our plans are to be in Early Access for 12 months. We are incredibly proud of how far we have taken this game, and we view Early Access as the right launching pad for LEAP.”Īpproximately how long will this game be in Early Access? We have plans to expand the game in a variety of ways but we are most interested in hearing what our own players have to say. It allows us to show the game to players early, receive feedback that we would otherwise miss, and focus on features and gameplay that our players are most interested in. While the game has been in development for years, we know that we are just getting started.Įarly Access allows us to work with the community directly, this is and always has been very important to us. We have developed a very fun, core game experience but we would like to take this game much farther. “We’ve been building games for 10+ years, and we know that making something great requires a lot of time, feedback and iteration.
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